Compatibility
Minecraft: Java Edition
1.21.1
Platforms
Supported environments
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Details
Licensed MIT
Published 2 weeks ago
Updated 3 days ago
Changelog
When a Pokemon is beyond the throttle distance (default 24 blocks), the old code allowed an animation frame through every 4 ticks (~5fps). This meant idle
animations (breathing, tail wagging, etc.) kept advancing but at a very low framerate, creating visible jerky/stuttery movement instead of smooth or frozen
animation.
The fix removes the periodic refresh entirely. Now distant Pokemon are fully frozen in their last cached pose. The mixin already handles the edge case where a Pokemon spawns beyond the throttle distance with no cache — it lets one frame through to populate it, then freezes. When you walk back within range, animations resume normally.
Files
Metadata
Release channel
ReleaseVersion number
1.1.2Loaders
Game versions
1.21.1Environment
Client-side only
Downloads
100Publication date
March 31, 2026 at 11:01 AMPublisher
MarcoErCarrozza
Member


