Compatibility
Minecraft: Java Edition
1.21.5–1.21.11
Platforms
Supported environments
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Details
Licensed ARR
Published 9 months ago
Updated 2 days ago
Changelog

The 1.6.2 Meaningful Mobs content drop is OUT NOW!! Featuring all kinds of cool new features for the game's and mod's previously useless mobs.
Additions:
- Added the Watcher block.
- Crafted from 8 Stalkers Orbs and 1 Redstone Dust to get 2 Watchers.
- A new Redstone component that powers Redstone when looked at.
- The eye opens when you look at it, and closes when you look away.
- Can be looked at through Leaves, Glass, and other blocks with transparency.
- Can be looked at up to 23 blocks away!!
- Emits a light level of 3 when looked at.
- Added two new Music Discs: Trade and Travel.
- Both of which are obtained through trading with Wandering Traders, and are priced depending on how long they are.
- Both Music Disc trades are always available.
- Added a /challenge command.
- '/challenge checkactive' - Lists currently active challenges.
- '/challenge toggle <CHALLENGE_ID> <true/false>’ - Allows you to turn a challenge on or off.
- ‘/challenge info <CHALLENGE_ID>’ - You can view the information of a challenge. The title, description, and if it’s active.
- Added the “Item Name Background” Accessibility option.
- Enabled by default.
- An option for an old Contentified feature.
- When enabled, when initially holding an item, its name will show a transparent background behind it to more-easily read.
Changes:
- Rats now use subtle sniffing sounds as ambient sounds, and the former audible squeaking sounds are now hurt sounds.
- Loons now have new sound effects to make them feel less repetitive to hear.
- This includes a new wailing sound, all-new hurting sounds, and an all-new death sound.
- Loons can now be fed fish.
- Feeding a Loon fish will make nearby aquatic or swimming mobs glow temporarily for 5 seconds. This includes Drowned and Submerged.
- The range around the Loon in which mobs will glow is 12 blocks.
- The health of Loons has been reduced to 8 from 10.
- Rats now flee from Cats and Ocelots.
- Cats and Ocelots now attack Rats.
- Feeding Cheese to a Rat will now make it walk away, look for loot, and bring it back to you.
- This is basic loot, but still rewarding. It isn’t always guaranteed either.
- Being impatient and following the Rat will cause it to stop searching and not give you anything.
- It only stops when you’re near it for more than a second.
- Rats can now only be fed Wheat to breed in favor of this mechanic.
- The health of Rats has been reduced to 6 from 18.
- Sniffer Plants now have a purpose.
- The Torchflower now emits a light level of 7, but when growing:
- At stage 1, it emits a light level of 2.
- At stage 2, it emits a light level of 4.
- At stage 3 (the final growth stage), it emits a light level of 5. The reason it’s not 7 until replanted is to encourage players to plant it somewhere else after it grows.
- The Pitcher Plant now slowly dissolves undead mobs.
- Undead mobs implying Zombies and Skeletons.
- The Pitcher CROP only dissolves undead mobs at the maximum stage in its growth.
- The Torchflower now emits a light level of 7, but when growing:
- The Stalker now turns into smoke and disappears when exposed to sunlight.
- This will NOT happen if the entity somehow persistent. (Spawned from a Spawn Egg, named, etc.)
- The Stalker model has been updated to only its eyes, and there are void clouds that are emitted over where its body is.
- Updated the texture of Stalkers.
- Updated the texture of Stalker Spawn Eggs.
- Updated the texture of Stalker Orbs.
- The old texture is now in the Contentified Programmer Art Resource Pack.
- Updated the texture of Strong Cores.
- The old texture is now in the Contentified Programmer Art Resource Pack.
- Updated the texture of Endorium Ore.
- The old texture is now in the Contentified Programmer Art Resource Pack.
- Updated the texture of worn Endorium Armor.
- The old textures are now in the Contentified Programmer Art Resource Pack.
- Voidfeathers can now be stacked up to 6 (from 5).
- Reduced the volume of Stalker sounds.
- Reduced the volume of Infected sounds.
- Sweet Berries can now be crafted into 2 Red Dye.
- Blueberries can now be crafted into 2 Blue Dye.
- Wandering Traders now have a trade to give them 3 Emeralds for 3 Experience Bottles.
- This trade is always available.
- Contentified sounds now use the same formatting as vanilla Minecraft. (Example: contentified:entity.pinger.ambient - which was previously contentified:pinger_idle)
- This means that most command blocks using these sounds will break.
Fixes:
- Fixed Stalkers not ACTUALLY being able to attack from 3 blocks away.
- Fixed tinted blocks of Leaves not always rendering white when in cold biomes or under Snow layer blocks.
- Fixed some Endorium tools doing the wrong amount of attack damage or having the wrong attack speed.
- Fixed Corn and Corn Kernels not being compostable.
- Fixed Wind TNT not emitting wind burst particles.
- Fixed items in your off-hand being “used” for using Phantom Membrane on Item Frames.
- Fixed the selected hotbar slot not showing properly in the survival inventory preview in creative.
- Fixed Wither Zombies still spawning WAY too much.
- Fixed Loons spawning a little too much.
- Fixed the Frozen, Infected, Wither Zombies, Submerged, and Mummies not being in the “Undead” tag.
Dependencies
Files
Metadata
Release channel
ReleaseVersion number
1.6.2Loaders
Game versions
1.21.11Environment
Client and server, required on both
Downloads
14Publication date
January 26, 2026 at 9:14 PMPublisher

GrandGames
Owner / Main Developer



