Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Creators
Details
This mod is made for datapack developers to make bots that can fight back
the bots have more correct behaviour than carpet bots with many fixes
Commands
/distance
Measures distance between two positions or entities and stores the result as the command return value (scoreboard-friendly).
- Supports position to position, entity to position, position to entity, and entity to entity
- Default distance is spherical (3D)
- Optional exponent scaling for high precision scoreboard storage
Syntax
/distance from <pos> to <pos>/distance from <pos> to <entity>/distance from <entity> to <pos>/distance from <entity> to <entity>
Exponent Scaling
/distance ... e <exp>- Multiplies the distance by 10^exp before returning
- Example: 4 blocks with e 3 returns 4000
Horizontal and Vertical Modes
/distance ... horizontal- Measures XZ distance only
/distance ... vertical- Measures Y distance only
- Both support e <exp>
/player
Controls fake players and real players (for look commands) using Carpet-style action packs.
Only fake players can be targeted for most actions.
Targeting
/player <targets> ...- Supports selectors and multiple targets
Actions
use,attack,swing,jump,drop,dropStack,swapHands- Modes:
oncecontinuousinterval <ticks>
- Running the action name alone stops that action
Movement
/player <targets> move- Stops all movement
- Directions:
forward,backward,left,right
Sneaking and Sprinting
sneakandunsneaksprintandunsprint
Turning
turn left,turn right,turn backturn <rotation>
Looking
- Cardinal directions:
north,south,east,west,up,down
- Look at position:
look at <pos>
- Look at entity:
look upon <entity>- Modes:
eyes(default)feetclosest(closest hitbox point)
Hotbar
/player <targets> hotbar <slot>- Slots 1 to 9
Item Cooldowns
/player <targets> itemCd- Resets all cooldowns
/player <targets> itemCd <item>- Shows remaining cooldown
/player <targets> itemCd <item> reset/player <targets> itemCd <item> set/player <targets> itemCd <item> set <ticks>
Mounting
mountmount anythingdismount
Misc
stopstops all actionskillkills fake playersdisconnectdisconnects fake players without death
/playerspawn
Spawns a fake player with optional position, rotation, gamemode, and dimension.
Replaces
/player <name> spawnfrom carpet/carpetpvp [pre 1.4 for carpet pvp]
Basic
/playerspawn <name>
Position
/playerspawn <name> at <pos>
Facing
/playerspawn <name> at <pos> facing <rotation>/playerspawn <name> at <pos> facing <cardinal>north,south,east,west,up,down
Gamemode
/playerspawn <name> ... in <gamemode>- Defaults to creative
Dimension
/playerspawn <name> ... on <dimension>
Notes
- Prevents duplicate names
- Respects whitelist and bans
- Spectators spawn flying
- Survival players spawn grounded
/pvpbot
Views and modifies PVPBot settings.
Usage
/pvpbot <setting>- Displays the current value and description of the setting
/pvpbot <setting> <value>- Sets the setting temporarily for this session
/pvpbot <setting> <value> <perm>- Sets the setting permanently (saved to config)
allowListingFakePlayers
Allows fake players to appear in the multiplayer player list.
Default: true
allowSpawningOfflinePlayers
Spawn offline players in online mode if an online-mode player with the specified name does not exist.
Default: true
creativeFlyDrag
Changes creative air drag.
- Default value: 0.09
- Lower values reduce air resistance while flying
creativeFlySpeed
Changes the creative flying speed multiplier.
- Default value: 1.0
- Higher values make the client fly faster
creativeNoClip
Creative no clip mode. Allows creative players who are flying to phase through blocks.
Default: false
editablePlayerNbt
Allows editing player NBT data directly.
Default: false
explosionNoBlockDamage
Controls whether explosions destroy blocks.
Values:
- FALSE: vanilla behavior
- MOST: affects non-solid blocks except glowstone and redstone-interaction blocks
- TRUE: prevents all block damage
Default: FALSE
explosionNoFire
Prevents explosions from beds and respawn anchors from creating fire.
Default: false
shieldStunning
Enables shield stunning, allowing entities to be damaged immediately after a shield is disabled.
Default: false
smoothClientAnimations
Smooths client animations when the server TPS is low.
Default: false
xpNoCooldown
Players absorb experience instantly without delay.
Default: false
Differences from Carpet Mod
Fixes
-
Fixed gliding to work with
/player jumpwhile in midair -
Fixed fall distance not updating correctly (fixes crit and mace behavior)
-
Fixed downward motion not being saved in some cases
-
Fixed
/player lookyaw/pitch being reversed -
Fixed multiple edge cases related to fake player movement and actions
Fake Player Changes
-
Added a toggle to allow/disallow shield stunning for players
-
Added target selector support to player commands
-
Renamed
/player <name> spawnto/playerspawn <name>- now it is
/playerspawn <name> [at <coords> [in <gamemode> [on <world>]]]
- now it is
-
Added look mode options to
/player <target> look upon <entity> [eyes|feet|closest]-
eyes- looks at the entity’s eyes (default) -
feet- looks at the entity’s feet -
closest- looks at the closest point of the entity’s hitbox
-
-
Added
itemCdcommand for item cooldown control-
itemCd- resets all item cooldowns [returns how many items were reset] -
itemCd <item>- shows how many ticks left on the item's cooldown, says ready if no cooldown [returns how many ticks left] -
itemCd <item> reset- resets cooldown [returns how many players were targeted] -
itemCd <item> set- applies the default item cooldown without using it [returns how many players were targeted]. If there is no default item cooldown, will not do anything [for example cobblestone] -
itemCd <item> set <ticks>- applies a custom total cooldown duration without using it [returns how many players were targeted]
-
-
Added swing animation command for fake players
-
Swings a hand without performing an action
-
Resets attack cooldown
-
No parameters stop any ongoing swinging
-
-
Changed
/player use(no parameters) to stop using without triggering another use- Previously behaved the same as
/player use once
- Previously behaved the same as
Distance Command Changes
-
Changed
/distanceto store spherical distance values into scoreboards -
Added
eargument to/distancefor higher scale- for example:
/distance from HerobaneNair to TheobaldTheBot e 4while we're 4 blocks away will return4000to be stored in a scoreboard as needed
- for example:
-
Added support for measuring distance between two entities
-
Added horizontal and vertical distance measurement:
-
/distance from <from> to <to> horizontal|vertical -
Allows measuring horizontal or vertical distance between entities or positions
-
Carpet Rule Changes
-
Added carpet rule for shield stunning
-
Added carpet rule for editable player NBT
/carpet editablePlayerNbt
-
Added carpet rule to disable fire from anchors and beds
/carpet explosionNoFire
-
Changed explosion block damage rule behavior:
-
false- vanilla behavior -
most- affects non-solid blocks except glowstone and redstone-redirecting blocks (buttons, levers, etc.) -
true- prevents all block damage
-



